Friday, August 10, 2007

Library of Congress Preserves New Media

According to Gamasutra, the Library of Congress has announced a $2.5 m initiative, Preserving Creative America, which targets preservation issues across a broad range of creative media, including movies, digital photography, and video games. This project comes from the Library's National Digital Information Infrastructure and Preservation Program.

The Library of Congress announcement notes that the Second Life community will play a vital role in the project, with online groups such as Life to the Second Power, Democracy Island and the International Spaceflight Museum tapped to participate in the project. The University of Maryland, Stanford University and the Rochester Institute of Technology are partners in this effort.

The initiative will also include historical games such as those in the Digital Game Cannon, and electronic literature. For the record, the first ten games included in the Canon are:
Spacewar! (MIT, 1962); Star Raiders (Atari, 1979)
Zork I: The Great Underground Empire (Infocom, 1980; PDP-11 version)
Tetris (Alexey Pajitnov, 1985), Sim City (Maxis, 1989)
Super Mario Brothers 3 (Nintendo, 1990), Civilization I/II (MicroProse, 1991-1996)
DOOM (id, 1993), Sensible World of Soccer (Sensible, 1994), Warcraft I/II/III (Blizzard, 1994-2003)

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