Friday, December 15, 2006

Virtual Worlds as Communities

Second Life reports more than two million residents, as of December 14, 2006.
The number is measured by querying against [the Linden Labs] database for the number of accounts in “normal” status.
This does not include:
• Folks who start the signup process but never complete it.
• Folks who are currently being suspended/held for CSR purposes.
• Folks who cancel or have been cancelled for various reasons.

Aaron Greenberger, a Crayon blogger, says that
Communities are important regardless of if they are outside your front door or at your desktop. Connecting with others, feeling a sense of belonging and being needed – these are all things you can find at your fingertips these days and people are taking notice.
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