Thursday, July 19, 2007

2006 AUM

Interesting note on Infectious Greed about the growth of assets under management.
Up 16.9% year-over-year, the 300 largest firms collectively added roughly three-quarters of a million dollars in assets every working second last year.
The five largest firms alone are responsible for more than $7 trillion. Lots more detail at The Institutional Investor. The Mid-Atlantic Venture Association (MAVA) provides statistics on the Mid-Atlantic investment market.

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Sunday, April 29, 2007

SL Marketing Information

As of March 2007, a group is being formed, made up of companies who are interested in gathering voluntary survey data about how Second Life Residents behave in real life. This is a wide-ranging group from academics and journalists to Fortune 500 companies and advertising agencies--all people and organizations who are interested in supporting, understanding and growing an important emerging community. Snippet from SLWiki

This follows a February survey sent to developers listed in the SL Developer Directory. The Directory lists 90 developers comprised of 50 full-service and 40 consultants and listings have doubled in the last 3 months. This developer community provides employment opportunities for Residents who have building, scripting and other Second Life skills and has almost tripled in employees and income related to Second Life during the last 3 months.

For context, Linden publishes daily Economic data.

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Thursday, April 12, 2007

Media Use Stats

EduGeek's Matt Crosslin points to a site with extensive and current data on media use by teens and adults, Frank Baker's Media Use.

SAMPLES:

VIDEO GAME USAGE
More than one in three U.S. adults who go online, or 37 percent, own a video game
console and 16 percent own a portable gaming device (Source Nielsen//NetRatings)

MEDIA HABITS OF CHILDREN AGE 6-11
* 975,000 have visited/used MySpace.com in the last month
* 2,376,000 have downloaded music online in the last month
* 1,367,000 have written or read an online journal/blog in the last month
(source: Fall 2006 National Kids Study)

2007 MEDIA HABIT PREDICTION
It turns out that in 2007, American adults and teens will spend an estimated 3,518 hours - or nearly five months each - plus $936.75 per person consuming media.
(Source: a communications industry forecast that is included in the U.S. Census Bureau's Statistical Abstract of the United States: 2007: "Media Usage and Consumer Spending: 2000 to 2009." )

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